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by. I think actually reading the rule book is better than letting people always explain the rules to you. Sometimes people haven't read the rules either or many things are not mentioned when explaining the rules.
This is especially dangerous in games like Catan or Monopoly where people are using dozens of home rules when playing. You should at least know the actual rules in the rule book. And the C&K rule book is not that big either. Also having a skill that allows you understand board game rule books is really good in the long run. Start getting used to it.
Well you should totally read the rules. But in case you want a TL;DR. Knights are super useful and do important shit like defending against the barbarians. No largest army. Cities make commodities in addition to resources.
Paper is the most useful. Beginning placement is a settlement THEN a city. So going last is super awesome. Progress cards replace Development cards. They're better in every way, except Intrigue is useless and Inventor is OP. Use a 3rd die, which does cool shit half the time, and wrecks you the other half.
Play to 13 because reasons. Aqueduct is a very valuable ability, both in the increased income and the flexibility it allows. Green cards are generally more useful and powerful than their other counterparts. Science isn't always the best, but often is. I'd definitely place trade second. I think it's meant to be the inverse in usefulness of the resources they accompany. You can win a cities and knights game fairly often with about two lumber total, but ore to build knights and cities give a fairly large advantage.
Sheep are needed too, especially for that first knight.